For some time now we wanted to do funny stuff again. And what’s easier for the proof-of-concept for EA as a gaming engine than the 30 years old classic ‘Pong’?
All it takes is some Wrapper for the EA-Diagram-Coordinates and a basic engine for collision detection. Both was done in C# rapidly.
Astonishing is EA’s performance, because every 50ms the positions are changed and EA.Diagram.Save is called.
Here is the linkt to the Video...
Here you can find the original blog entry...